Clarisse requires only basic graphics card to manipulate and display very complex scenes. Built upon a real-time CPU raytracer, you can choose to display your scenes in full wireframes up to a high quality render. To change the display mode, simply click on (17) and select the rendering mode.
Mode |
Description |
Wireframe |
Full wireframe |
Constant |
Constant color |
Normal (Flat) |
Geometric normal shading |
Normal (Smooth) |
Smooth normal shading |
Simple Shading (Flat) |
Simple Lambert shading and illumination using geometric normals |
Simple Shading (Smooth) |
Simple Lambert shading and illumination using smooth normals |
Previz |
Material shading + custom Previz lightset |
Progressive Rendering |
Lights + Material shading |
If you switch the 3D View rendering mode to Previz, every items should be displayed in Previz. You can control display level per scene item. In the Attribute Editor, look for the Display Mode attribute. By default, Display Mode attribute is set to Previz.
When in Progressive Rendering, every lights, material are as if their quality were down to a single sample. To increase the number of samples, increase the Refinement Count (22).
Note |
Scene Items have many visibility attributes dedicated to the 3D View. In the Attribute Editor, look for the Display category. You will be able to set, for example, items color or items visibility. |