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CameraPerspective

CameraPerspective#

(Perspective)

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Description#

Define a pin-hole camera with basic settings.

Public Attributes#

Type Name Visual Hint Description
double field_of_view VISUAL_HINT_ANGLE Vertical field of view value in degrees. Horizontal fov is computed accordingly using the image aspect ratio.
bool enable_dof VISUAL_HINT_DEFAULT
double f_stop VISUAL_HINT_DEFAULT Set the focal ratio (for a focal length of 5 cm). This controls the size of the lens.
double focus_distance VISUAL_HINT_DISTANCE Set the distance at which the focus is done.
reference (SceneItem) focus_object VISUAL_HINT_DEFAULT Use the input object to compute the focus distance. If none then focus_distance is used.

Inherited Public Attributes#

Type Name Visual Hint Description
double[3] translate VISUAL_HINT_DISTANCE Set the XYZ position of the item relative to its parent item.
double[3] rotate VISUAL_HINT_ANGLE Set the XYZ rotation of the item relative to its parent item.
double[3] scale VISUAL_HINT_SCALE Set the XYZ scaling of the item relative to its parent item.
double[3] shear VISUAL_HINT_SCALE Set the XYZ shear of the item relative to its parent item.
long rotation_order VISUAL_HINT_DEFAULT Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem) parent VISUAL_HINT_DEFAULT Set the parent item of the item.
bool inherit_transform VISUAL_HINT_DEFAULT Does the current object inherits its parent transformation ?
long reference_frame VISUAL_HINT_FRAME Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
object[] (Constraint) constraints VISUAL_HINT_DEFAULT Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
double[3] scale_pivot VISUAL_HINT_DISTANCE Set the coordinates of the scale pivot.
double[3] rotate_pivot VISUAL_HINT_DISTANCE Set the coordinates of the rotation pivot.
double[3] translate_offset VISUAL_HINT_DISTANCE Set the XYZ position of the pivot point of the item.
double[3] rotate_offset VISUAL_HINT_ANGLE Set the XYZ rotation of the pivot point of the item.
double[3] scale_offset VISUAL_HINT_SCALE Set the XYZ scaling of the pivot point of the item.
long rotation_offset_order VISUAL_HINT_DEFAULT Set the rotation axis mode.
bool display_visible VISUAL_HINT_DEFAULT Set whether the item is shown in the 3D View or not.
bool display_pickable VISUAL_HINT_DEFAULT Set whether the item is pickable in the 3D View or in the Image View.
long display_color VISUAL_HINT_DEFAULT Set the item color for constant or simple shading display in the 3D View.
double[3] display_custom_color VISUAL_HINT_COLOR Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
bool enable_motion_blur VISUAL_HINT_DEFAULT Set whether the renderer will do motion blur on the item or not.

CID#

class "CameraPerspective" "Camera" {
    #version 0.9
    icon "../icons/object_icons/camera_perspective.iconrc"
    doc "Define a pin-hole camera with basic settings."
    attribute_group "camera" {
        angle "field_of_view" {
            doc "Vertical field of view value in degrees. Horizontal fov is computed accordingly using the image aspect ratio."
            animatable yes
            numeric_range yes 0.01 179.99
            ui_range yes 0.01 179.99
            value 45.24
        }
    }
    attribute_group "camera>depth_of_field" {
        collapsed yes
        bool "enable_dof" {
            animatable yes
            value no
        }
        double "f_stop" {
            doc "Set the focal ratio (for a focal length of 5 cm). This controls the size of the lens."
            animatable yes
            numeric_range yes 0.01 1000000
            ui_range yes 0.01 64
            read_only yes
            value 5.6
        }
        distance "focus_distance" {
            doc "Set the distance at which the focus is done."
            animatable yes
            numeric_range yes 0.0 1000000
            ui_range yes 0.0 1000
            read_only yes
            value 5
        }
        reference "focus_object" {
            doc "Use the input object to compute the focus distance. If none then focus_distance is used."
            filter "SceneItem"
            input "motion_translate"
            read_only yes
            value ""
        }
    }
}