# GeometryFurGenerator#

(Generator)

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## Description#

Fur curves generation. One curve is generated for each hair, its length varies randomly around the specified value.

## Public Attributes#

Type Name Visual Hint Description
reference (Geometry) geometry_support VISUAL_HINT_DEFAULT Geometry used to place fur roots. One hair will be generated by vertex.
long knot_count VISUAL_HINT_DEFAULT Set the number of control points of the curve.
double length VISUAL_HINT_DISTANCE Set the length of the curve.
double length_variation VISUAL_HINT_PERCENTAGE Maximum length variation around the specified length. A value of 0 will generate curves of the same length.
double frizziness VISUAL_HINT_PERCENTAGE Controls the frizziness of the curve.
double frizziness_variation VISUAL_HINT_PERCENTAGE Controls the frizziness variation of the curve.
double[3] gravity VISUAL_HINT_DISTANCE Set the vector along which the gravity will be applied.
bool world_coordinates VISUAL_HINT_DEFAULT If checked, the generation uses the world coordinates. By default, the generation uses local coordinates.

## Inherited Public Attributes#

Type Name Visual Hint Description
double[3] translate VISUAL_HINT_DISTANCE Set the XYZ position of the item relative to its parent item.
double[3] rotate VISUAL_HINT_ANGLE Set the XYZ rotation of the item relative to its parent item.
double[3] scale VISUAL_HINT_SCALE Set the XYZ scaling of the item relative to its parent item.
double[3] shear VISUAL_HINT_SCALE Set the XYZ shear of the item relative to its parent item.
long rotation_order VISUAL_HINT_DEFAULT Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem) parent VISUAL_HINT_DEFAULT Set the parent item of the item.
bool inherit_transform VISUAL_HINT_DEFAULT Does the current object inherits its parent transformation ?
long reference_frame VISUAL_HINT_FRAME Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
object[] (Constraint) constraints VISUAL_HINT_DEFAULT Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
double[3] scale_pivot VISUAL_HINT_DISTANCE Set the coordinates of the scale pivot.
double[3] rotate_pivot VISUAL_HINT_DISTANCE Set the coordinates of the rotation pivot.
double[3] translate_offset VISUAL_HINT_DISTANCE Set the XYZ position of the pivot point of the item.
double[3] rotate_offset VISUAL_HINT_ANGLE Set the XYZ rotation of the pivot point of the item.
double[3] scale_offset VISUAL_HINT_SCALE Set the XYZ scaling of the pivot point of the item.
long rotation_offset_order VISUAL_HINT_DEFAULT Set the rotation axis mode.
bool display_visible VISUAL_HINT_DEFAULT Set whether the item is shown in the 3D View or not.
bool display_pickable VISUAL_HINT_DEFAULT Set whether the item is pickable in the 3D View or in the Image View.
long display_color VISUAL_HINT_DEFAULT Set the item color for constant or simple shading display in the 3D View.
double[3] display_custom_color VISUAL_HINT_COLOR Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
bool enable_motion_blur VISUAL_HINT_DEFAULT Set whether the renderer will do motion blur on the item or not.
long display_mode VISUAL_HINT_DEFAULT Define how the object is displayed in the 3D View.
long highlight_mode VISUAL_HINT_DEFAULT Define how the object is highlighted in the 3D View when selected.
reference (Material) override_material VISUAL_HINT_DEFAULT Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material.
bool matte_object VISUAL_HINT_DEFAULT Switch the object to 2D matte mode.
double[3] matte_color VISUAL_HINT_COLOR Set the color of the object in matte mode.
double matte_alpha VISUAL_HINT_PERCENTAGE Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated.
long custom_id VISUAL_HINT_DEFAULT
double raytrace_offset VISUAL_HINT_DISTANCE Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts.
string shading_variables VISUAL_HINT_SCRIPT
bool unseen_by_renderer VISUAL_HINT_DEFAULT Set whether the object is hidden from the renderer or not.
bool unseen_by_camera VISUAL_HINT_DEFAULT Set whether the object is hidden from the camera (primary rays) or not.
bool unseen_by_rays VISUAL_HINT_DEFAULT Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not.
bool unseen_by_reflections VISUAL_HINT_DEFAULT Set whether the object is hidden from reflections or not.
bool unseen_by_refractions VISUAL_HINT_DEFAULT Set whether the object is hidden from refractions or not.
bool unseen_by_gi VISUAL_HINT_DEFAULT Set whether the object is hidden from global illumination or not.
bool unseen_by_sss VISUAL_HINT_DEFAULT Set whether the object is hidden from sub-surface scattering or not.
bool cast_shadows VISUAL_HINT_DEFAULT Set whether the object casts shadows or not.
bool receive_shadows VISUAL_HINT_DEFAULT Set whether the object receives cast shadows or not.
bool receive_self_shadows VISUAL_HINT_DEFAULT Set whether the object receives self shadows or not.
reference (Group) lights VISUAL_HINT_GROUP Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer.
object[] (Deformer) deformers VISUAL_HINT_DEFAULT List of deformation that will be applied on the geometry.
double smoothing_approximation VISUAL_HINT_PERCENTAGE Controls how much the smoothing must be approximated during the shading. This influences the origin of secondary rays casted from the surface. A value of 0% corresponds to the position that has been found during the raytracing and a value of 100% corresponds to the theoretical position on the smoothed surface.
long shape VISUAL_HINT_DEFAULT Specify how hair are rendered.
double flatness VISUAL_HINT_PERCENTAGE Flatness of the hair. A value of 1 creates round hair, a value of 0 creates flat hair.
long radius_values VISUAL_HINT_DEFAULT Override radius values stored in the geometry by the one set below.
double base_radius VISUAL_HINT_DISTANCE Radius of the hair at its base.
double tip_radius VISUAL_HINT_DISTANCE Radius of the hair at its tip.
double radius_multiplier VISUAL_HINT_PERCENTAGE Hair radius is multiplied by this value.
bool use_normal_map VISUAL_HINT_DEFAULT Set whether ribbons should be oriented according to the first available normal map. When disabled, the ribbons are facing the camera.

## CID#

class "GeometryFurGenerator" "GeometryFur" {
#version 0.93
icon "../icons/object_icons/geometry_fur_generator.iconrc"
doc "Fur curves generation. One curve is generated for each hair, its length varies randomly around the specified value."
reference "geometry" {
doc "Deprecated: replaced by geometry_support."
filter "Geometry"
private yes
saveable no
dg_active no
value ""
}
attribute_group "geometry>curve_generation" {
reference "geometry_support" {
doc "Geometry used to place fur roots. One hair will be generated by vertex."
filter "Geometry"
input "geometry" "motion_blur"
value ""
}
long "knot_count" {
doc "Set the number of control points of the curve."
numeric_range yes 2 256
ui_range yes 2 16
value 4
}
distance "length" {
doc "Set the length of the curve."
texturable yes
animatable yes
ui_range yes 0.001 1
value 0.1
}
percentage "length_variation" {
doc "Maximum length variation around the specified length. A value of 0 will generate curves of the same length."
texturable yes
animatable yes
numeric_range yes 0.0 1
ui_range yes 0.0 1
value 0.3
}
percentage "frizzness" {
doc "Deprecated: replaced by frizziness."
private yes
saveable no
dg_active no
value 0.0
}
percentage "frizziness" {
doc "Controls the frizziness of the curve."
texturable yes
animatable yes
numeric_range yes 0.0 1
ui_range yes 0.0 1
value 0.3
}
percentage "frizziness_variation" {
doc "Controls the frizziness variation of the curve."
texturable yes
animatable yes
numeric_range yes 0.0 1
ui_range yes 0.0 1
value 0.0
}
distance[3] "gravity" {
doc "Set the vector along which the gravity will be applied."
animatable yes
value 0.0 -1 0.0
}
bool "world_coordinates" {
doc "If checked, the generation uses the world coordinates. By default, the generation uses local coordinates."
value no
}
double "time_offset" {
private yes
saveable no
value 0.0
}
}
set "decimate" {
output "geometry"
private no
hidden yes
saveable yes
texturable no
animatable no
slider no
numeric_range yes 0.0 1
ui_range yes 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no