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MaterialPhysicalShadowCatcher

MaterialPhysicalShadowCatcher#

(Shadow Catcher)

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Description#

A shadow and indirect illumination catcher material

Public Attributes#

Type Name Visual Hint Description
double[3] emission_color VISUAL_HINT_COLOR Emission color.
reference (MaterialPhysical) underlying_material VISUAL_HINT_DEFAULT Material used to catch illumination and shadows.
long opacity_mode VISUAL_HINT_DEFAULT Set opacity behavior for primary and transmission rays.
bool catch_illumination VISUAL_HINT_DEFAULT Set whether the shadow catcher also catches indirect illumination or not.
bool ignore_normal VISUAL_HINT_DEFAULT Remove illumination and shadowing artifacts caused by uneven surfaces.

Inherited Public Attributes#

Type Name Visual Hint Description
bool export_aovs VISUAL_HINT_DEFAULT Compute and write Aovs defined in the shading graph
reference (AovStore) arbitrary_output_variables VISUAL_HINT_DEFAULT Set the list of extra channels to write to the image.
string light_path_expression_label VISUAL_HINT_DEFAULT Set the material label in light path expressions.
long material_sample_count VISUAL_HINT_SAMPLE_PER_PIXEL Material sample count per pixel.
double diffuse_sampling_multiplier VISUAL_HINT_SCALE Material diffuse sample count multiplier.
double glossy_reflection_sampling_multiplier VISUAL_HINT_SCALE Material glossy reflection sample count multiplier.
double glossy_transmission_sampling_multiplier VISUAL_HINT_SCALE Material glossy transmission sample count multiplier.
double subsurface_sampling_multiplier VISUAL_HINT_SCALE Material subsurface sample count multiplier.
double volume_sampling_multiplier VISUAL_HINT_SCALE Material volume sample count multiplier.
double russian_roulette VISUAL_HINT_PERCENTAGE Amount of Russian roulette used on the material samples.
double roughness_noise_optimization VISUAL_HINT_PERCENTAGE Noise reduction strategy along rough light path.
long diffuse_depth VISUAL_HINT_DEFAULT Maximum diffuse depth.
long specular_reflection_depth VISUAL_HINT_DEFAULT Maximum specular reflection depth.
long glossy_reflection_depth VISUAL_HINT_DEFAULT Maximum glossy reflection depth.
long specular_transmission_depth VISUAL_HINT_DEFAULT Maximum specular transmission depth.
long glossy_transmission_depth VISUAL_HINT_DEFAULT Maximum glossy transmission depth.
long volume_depth VISUAL_HINT_DEFAULT Maximum volume depth.
long normal_mode VISUAL_HINT_DEFAULT Define which geometric normal to use for the shading.
double normal_input VISUAL_HINT_PERCENTAGE Override the shading normal by the one given as input. The value controls the blending with the original normal.
long sidedness VISUAL_HINT_DEFAULT Sidedness of this surface used for this material. 'Single' keeps the original normals no matter what. 'Double' may flip the normal to be oriented toward the incomming direction. 'Invert' flips the original normal no matter what.
long reflective_caustics VISUAL_HINT_DEFAULT Reflective caustics computation mode.
long refractive_caustics VISUAL_HINT_DEFAULT Refractive caustics computation mode.

CID#

class "MaterialPhysicalShadowCatcher" "MaterialPhysical" {
    #version 0.93
    icon "material_shadowcatcher.iconrc"
    doc "A shadow and indirect illumination catcher material"
    attribute_group "shadow_catcher" {
        color "emission_color" {
            doc "Emission color."
            texturable yes
            shading_variable yes
            value 1 1 1
        }
        reference "underlying_material" {
            doc "Material used to catch illumination and shadows."
            filter "MaterialPhysical"
            null_label "Use Lambertian Model"
            value ""
        }
        long "opacity_mode" {
            doc "Set opacity behavior for primary and transmission rays."
            preset "Black hole" "0"
            preset "Transparent" "1"
            preset "Solid" "2"
            value 0
        }
        bool "catch_illumination" {
            doc "Set whether the shadow catcher also catches indirect illumination or not."
            value no
        }
        bool "ignore_normal" {
            doc "Remove illumination and shadowing artifacts caused by uneven surfaces."
            value no
        }
    }
    set "multiple_scattering_strength" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 1
        ui_range yes 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 1
    }
    set "diffuse_depth" {
        null_label "Use Renderer Settings"
        null_value "-1"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 16
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "specular_reflection_depth" {
        null_label "Use Renderer Settings"
        null_value "-1"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 16
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "glossy_reflection_depth" {
        null_label "Use Renderer Settings"
        null_value "-1"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 16
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "specular_transmission_depth" {
        null_label "Use Renderer Settings"
        null_value "-1"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 16
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "glossy_transmission_depth" {
        null_label "Use Renderer Settings"
        null_value "-1"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 16
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "volume_depth" {
        null_label "Use Renderer Settings"
        null_value "-1"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 16
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "opacity" {
        private no
        hidden yes
        saveable yes
        texturable yes
        animatable yes
        slider no
        numeric_range yes 0.0 1
        ui_range yes 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable yes
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 1 1 1
    }
    set "normal_mode" {
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Flat" "0"
        preset "Smooth" "1"
        value 1
    }
    set "normal_input" {
        private no
        hidden no
        saveable yes
        texturable yes
        animatable yes
        slider no
        numeric_range yes 0.0 1
        ui_range yes 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 1
    }
    set "shadow_casting_mode" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Opaque" "0"
        preset "Artistic" "1"
        preset "Physical" "3"
        value 3
    }
    set "shadow_opacity" {
        private no
        hidden yes
        saveable yes
        texturable yes
        animatable yes
        slider yes
        numeric_range yes 0.0 1
        ui_range yes 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 1
    }
    set "shadow_coloring" {
        private no
        hidden yes
        saveable yes
        texturable yes
        animatable yes
        slider yes
        numeric_range yes 0.0 1
        ui_range yes 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 0.5
    }
    set "reflective_caustics" {
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Off" "0"
        preset "Glossy only" "1"
        preset "Specular only" "2"
        preset "Full" "3"
        value 0
    }
    set "refractive_caustics" {
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Off" "0"
        preset "Glossy only" "1"
        preset "Specular only" "2"
        preset "Full" "3"
        value 0
    }
}