TextureInvert#
(Invert)
- Category:
/Texture/Math
- Default object name:
invert
- Inherits from: ProjectItem > TextureOperator > Texture
Description#
Invert the input color.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[3] |
input |
VISUAL_HINT_COLOR |
The color to be inverted. |
double[3] |
high_value |
VISUAL_HINT_COLOR |
Define the value used for inverting the input RGB channels. |
double[3] |
high_alpha |
VISUAL_HINT_PERCENTAGE |
Define the value used for inverting the input alpha channel. |
bool |
affect_alpha |
VISUAL_HINT_DEFAULT |
If checked, invert the alpha channel also. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
bool |
pass_through |
VISUAL_HINT_DEFAULT |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
string |
master_input |
VISUAL_HINT_TAG |
Name of the attribute that will be used as output if Pass Through is enabled. |
bool |
invert |
VISUAL_HINT_DEFAULT |
If checked, the texture is inverted. |
double |
opacity |
VISUAL_HINT_PERCENTAGE |
Set the opacity of the texture. |
CID#
class "TextureInvert" "Texture" {
#version 0.9
icon "../icons/object_icons/texture_invert.iconrc"
category "/Texture/Math"
doc "Invert the input color."
attribute_group "input" {
color "input" {
doc "The color to be inverted."
texturable yes
animatable yes
value 1 1 1
}
}
attribute_group "invert" {
color "high_value" {
doc "Define the value used for inverting the input RGB channels."
texturable yes
animatable yes
value 1 1 1
}
percentage[3] "high_alpha" {
doc "Define the value used for inverting the input alpha channel."
texturable yes
animatable yes
value 1 1 1
}
}
attribute_group "output" {
bool "affect_alpha" {
doc "If checked, invert the alpha channel also."
animatable yes
value no
}
}
set "master_input" {
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
value "input"
}
}