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TextureNormalMap

TextureNormalMap#

(Normal Map)

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Description#

Compute a normal map.

Public Attributes#

Type Name Visual Hint Description
double[3] input VISUAL_HINT_COLOR Input color from which is computed the normal.
long normal_mode VISUAL_HINT_DEFAULT Define which geometric normal to use to compute the bump.
long space_mode VISUAL_HINT_DEFAULT Define how the normal map has to be interpreted. In tangent space mode, the map defines the normal locally on the surface of objects. In object space mode, the map defines the absolute coordinates of the normals inside the object space.

Inherited Public Attributes#

Type Name Visual Hint Description
bool pass_through VISUAL_HINT_DEFAULT If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
string master_input VISUAL_HINT_TAG Name of the attribute that will be used as output if Pass Through is enabled.
bool invert VISUAL_HINT_DEFAULT If checked, the texture is inverted.
double opacity VISUAL_HINT_PERCENTAGE Set the opacity of the texture.

CID#

class "TextureNormalMap" "Texture" {
    #version 0.9
    icon "../icons/object_icons/texture_normal_map.iconrc"
    category "/Texture/Normal"
    doc "Compute a normal map."
    attribute_group "input" {
        color "input" {
            doc "Input color from which is computed the normal."
            texturable yes
            animatable yes
            value 0.5 0.5 1
        }
        long "normal_mode" {
            doc "Define which geometric normal to use to compute the bump."
            preset "Flat" "0"
            preset "Smooth" "1"
            value 1
        }
        long "space_mode" {
            doc "Define how the normal map has to be interpreted. In tangent space mode, the map defines the normal locally on the surface of objects. In object space mode, the map defines the absolute coordinates of the normals inside the object space."
            preset "Tangent" "0"
            preset "Object" "1"
            value 0
        }
    }
    attribute_group "input>advanced" {
        collapsed yes
        bool "correct_handedness" {
            doc "When enabled, the handedness of the UV space is automatically corrected if it\'s different from the primitive\'s one, which corresponds to inverting one of the axis of the texture."
            hidden yes
            value no
        }
    }
    set "master_input" {
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value "input"
    }
}