TextureNormalToColor#
(Normal To Color)
- Category:
/Texture/Color
- Default object name:
normal_to_color
- Inherits from: ProjectItem > TextureOperator > Texture
Description#
Convert a normal to a color
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
long |
normal_mode |
VISUAL_HINT_DEFAULT |
Define which geometric normal to use to compute the bump. |
long |
space_mode |
VISUAL_HINT_DEFAULT |
Define how the normal map has to be interpreted. In tangent space mode, the map defines the normal locally on the surface of objects. In object space mode, the map defines the absolute coordinates of the normals inside the object space. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
bool |
pass_through |
VISUAL_HINT_DEFAULT |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
string |
master_input |
VISUAL_HINT_TAG |
Name of the attribute that will be used as output if Pass Through is enabled. |
bool |
invert |
VISUAL_HINT_DEFAULT |
If checked, the texture is inverted. |
double |
opacity |
VISUAL_HINT_PERCENTAGE |
Set the opacity of the texture. |
CID#
class "TextureNormalToColor" "Texture" {
#version 0.9
icon "../icons/object_icons/texture_normal_to_color.iconrc"
category "/Texture/Color"
doc "Convert a normal to a color"
long "normal_mode" {
doc "Define which geometric normal to use to compute the bump."
preset "Flat" "0"
preset "Smooth" "1"
value 1
}
long "space_mode" {
doc "Define how the normal map has to be interpreted. In tangent space mode, the map defines the normal locally on the surface of objects. In object space mode, the map defines the absolute coordinates of the normals inside the object space."
preset "Tangent" "0"
preset "Object" "1"
value 0
}
}