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GeometryVolumeFile

File#

(GeometryVolumeFile)

  • Category: /Geometry/Volume
  • Default object name: file

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Description#

Creates a volume.

Attributes#

Name Type Description
Translate double[3] Set the XYZ position of the item relative to its parent item.
Rotate double[3] Set the XYZ rotation of the item relative to its parent item.
Scale double[3] Set the XYZ scaling of the item relative to its parent item.
Shear double[3] Set the XYZ shear of the item relative to its parent item.
Rotation Order long Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
Parent reference (SceneItem) Set the parent item of the item.
Inherit Transform bool Does the current object inherits its parent transformation ?
Reference Frame long Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
Constraints object[] (Constraint) Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
Scale Pivot double[3] Set the coordinates of the scale pivot.
Rotate Pivot double[3] Set the coordinates of the rotation pivot.
Translate Offset double[3] Set the XYZ position of the pivot point of the item.
Rotate Offset double[3] Set the XYZ rotation of the pivot point of the item.
Scale Offset double[3] Set the XYZ scaling of the pivot point of the item.
Rotation Offset Order long Set the rotation axis mode.
Display Visible bool Set whether the item is shown in the 3D View or not.
Display Pickable bool Set whether the item is pickable in the 3D View or in the Image View.
Display Color long Set the item color for constant or simple shading display in the 3D View.
Display Custom Color double[3] Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
Enable Motion Blur bool Set whether the renderer will do motion blur on the item or not.
Display Mode long Define how the object is displayed in the 3D View.
Highlight Mode long Define how the object is highlighted in the 3D View when selected.
Override Material reference (Material) Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material.
Matte Object bool Switch the object to 2D matte mode.
Matte Color double[3] Set the color of the object in matte mode.
Matte Alpha double Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated.
Custom Id long
Raytrace Offset double Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts.
Shading Variables string
Unseen By Renderer bool Set whether the object is hidden from the renderer or not.
Unseen By Camera bool Set whether the object is hidden from the camera (primary rays) or not.
Unseen By Rays bool Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not.
Unseen By Reflections bool Set whether the object is hidden from reflections or not.
Unseen By Refractions bool Set whether the object is hidden from refractions or not.
Unseen By Gi bool Set whether the object is hidden from global illumination or not.
Unseen By Sss bool Set whether the object is hidden from sub-surface scattering or not.
Cast Shadows bool Set whether the object casts shadows or not.
Receive Shadows bool Set whether the object receives cast shadows or not.
Receive Self Shadows bool Set whether the object receives self shadows or not.
Lights reference (Group) Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer.
Filename string File containing the OpenVdb data.
Density Property string Set the name of the property containing the density. This property is used for the raytracing.
Density Scale Compensation bool Maintain the optical, rather than physical, density of the volume at all geometry scales.
Density Offset double Value directly added to the density at evaluation.
Density Multiplier double Set the density of the volume.
Density Cutoff double Removes intersections with a density below this value in the 3D View.
Velocity Property string Set the name of the property containing the velocity. This property is used for the raytracing.
Velocity Multiplier double Set the scale of the velocities.
Velocity Space long Specify in which space the velocities are expressed.
Quality Mode long Control the sampling according to the distance. In constant mode, the step between samples is the same. In distance based mode, the steps vary according to the distance.
Deformation Quality long Control the quality of the evaluation for non linear deformations (motion blur).
Camera Quality double Control the sampling for camera rays.
Reflection Quality double Control the sampling for reflection rays.
Refraction Quality double Control the sampling for refraction rays.
Shadow Quality double Control the sampling for shadow rays.
Global Illumination Quality double Control the sampling for global illumination rays.
Primary Rays Quality double Control the influence of the distance on sampling steps for primary rays (coming from a camera).
Secondary Rays Quality double Control the influence of the distance on sampling steps for secondary rays (reflection, refraction, shadows, global illumination, ...).
Detect Sequence action
Sequence Mode long Enable / disable the sequence mode.
Start Frame long In custom frame range mode, set the start frame to use.
End Frame long In custom frame range mode, set the end frame to use.
Frame Offset long Offsets the time. If the offset is set to 50 and the sequence starts at 10, then the first file will be used at frame 60.
Frame Rate double Set the frame rate of the sequence.
Missing Frame long Behavior to apply in case a file is missing. Drop shows nothing, Hold uses the last read file.
Pre Behavior long Behavior to apply before the beginning of the sequence. Drop shows nothing, Hold uses the first file, Repeat loops on the sequence.
Post Behavior long Behavior to apply after the end of the sequence. Drop shows nothing, Hold uses the last file, Repeat loops on the sequence.
Grid Mode long When the file contains grids terminating with .x, .y or .z, it is possible to leave them as it is or to merge them into a single grid.
Delayed Load long Enable or disable the delayed load for the volume.
File Size Mode long Use a maximum file size when delayed load is limited. If the size is smaller than the temporary file then there will be no delayed load.
File Max Size double Set the size use when file max size is enabled.