Surface#
(GeometryVolumeSurface)
- Category:
/Geometry/Volume
- Default object name:
surface
Description#
Creates a volume that is bound by a surface.
Attributes#
Name | Type | Description |
---|---|---|
Translate | double[3] |
Set the XYZ position of the item relative to its parent item. |
Rotate | double[3] |
Set the XYZ rotation of the item relative to its parent item. |
Scale | double[3] |
Set the XYZ scaling of the item relative to its parent item. |
Shear | double[3] |
Set the XYZ shear of the item relative to its parent item. |
Rotation Order | long |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
Parent | reference (SceneItem ) |
Set the parent item of the item. |
Inherit Transform | bool |
Does the current object inherits its parent transformation ? |
Reference Frame | long |
Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry. |
Constraints | object[] (Constraint ) |
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
Scale Pivot | double[3] |
Set the coordinates of the scale pivot. |
Rotate Pivot | double[3] |
Set the coordinates of the rotation pivot. |
Translate Offset | double[3] |
Set the XYZ position of the pivot point of the item. |
Rotate Offset | double[3] |
Set the XYZ rotation of the pivot point of the item. |
Scale Offset | double[3] |
Set the XYZ scaling of the pivot point of the item. |
Rotation Offset Order | long |
Set the rotation axis mode. |
Display Visible | bool |
Set whether the item is shown in the 3D View or not. |
Display Pickable | bool |
Set whether the item is pickable in the 3D View or in the Image View. |
Display Color | long |
Set the item color for constant or simple shading display in the 3D View. |
Display Custom Color | double[3] |
Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom. |
Enable Motion Blur | bool |
Set whether the renderer will do motion blur on the item or not. |
Display Mode | long |
Define how the object is displayed in the 3D View. |
Highlight Mode | long |
Define how the object is highlighted in the 3D View when selected. |
Override Material | reference (Material ) |
Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material. |
Matte Object | bool |
Switch the object to 2D matte mode. |
Matte Color | double[3] |
Set the color of the object in matte mode. |
Matte Alpha | double |
Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated. |
Custom Id | long |
|
Raytrace Offset | double |
Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts. |
Shading Variables | string |
|
Unseen By Renderer | bool |
Set whether the object is hidden from the renderer or not. |
Unseen By Camera | bool |
Set whether the object is hidden from the camera (primary rays) or not. |
Unseen By Rays | bool |
Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not. |
Unseen By Reflections | bool |
Set whether the object is hidden from reflections or not. |
Unseen By Refractions | bool |
Set whether the object is hidden from refractions or not. |
Unseen By Gi | bool |
Set whether the object is hidden from global illumination or not. |
Unseen By Sss | bool |
Set whether the object is hidden from sub-surface scattering or not. |
Cast Shadows | bool |
Set whether the object casts shadows or not. |
Receive Shadows | bool |
Set whether the object receives cast shadows or not. |
Receive Self Shadows | bool |
Set whether the object receives self shadows or not. |
Lights | reference (Group ) |
Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer. |
Surface | reference (SceneObject ) |
Set the bounding surface. |
Density | double |
Set the density of the volume. |
Density Scale Compensation | bool |
Maintain the optical, rather than physical, density of the volume at all geometry scales. |
Step Mode | long |
|
Step Count | long |
|
Step Size | double |
|
Quality Mode | long |
Control the sampling according to the distance. In constant mode, the step between samples is the same. In distance based mode, the steps vary according to the distance. |
Camera Quality | double |
Control the sampling for camera rays. |
Reflection Quality | double |
Control the sampling for reflection rays. |
Refraction Quality | double |
Control the sampling for refraction rays. |
Shadow Quality | double |
Control the sampling for shadow rays. |
Global Illumination Quality | double |
Control the sampling for global illumination rays. |
Primary Rays Quality | double |
Control the influence of the distance on sampling steps for primary rays (coming from a camera). |
Secondary Rays Quality | double |
Control the influence of the distance on sampling steps for secondary rays (reflection, refraction, shadows, global illumination, ...). |