Absolute#
(TextureAbsolute)
- Category:
/Texture/Math
- Default object name:
absolute
Description#
Make the input color an absolute value per channel.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[3] |
Define the input color to be processed. |
Affect Red | bool |
If checked, the red channel is affected by the evaluation. |
Affect Green | bool |
If checked, the green channel is affected by the evaluation. |
Affect Blue | bool |
If checked, the blue channel is affected by the evaluation. |
Affect Alpha | bool |
If checked, the alpha channel is affected by the evaluation. |