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TextureAbsolute

Absolute#

(TextureAbsolute)

  • Category: /Texture/Math
  • Default object name: absolute

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Description#

Make the input color an absolute value per channel.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input double[3] Define the input color to be processed.
Affect Red bool If checked, the red channel is affected by the evaluation.
Affect Green bool If checked, the green channel is affected by the evaluation.
Affect Blue bool If checked, the blue channel is affected by the evaluation.
Affect Alpha bool If checked, the alpha channel is affected by the evaluation.