Cdl#
(TextureCdl)
- Category:
/Texture/Color
- Default object name:
cdl
Description#
Applies a CDL (Color Decision List) to the input color.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[3] |
Color to be processed. |
Input CDL Mode | long |
whether the cdl is from a file/known cdl or custom from the node. |
Input CDL | string |
Define the CDL to apply to the input color. |
Input CDL Filepath | string |
Define the path of file. |
Input Slope | double[3] |
Input CDL Slope |
Input Offset | double[3] |
Input CDL Offset |
Input Power | double[3] |
Input CDL Power |
Input Saturation | double |
Input CDL Saturation |
Output CDL Mode | long |
whether the cdl is from a file/known cdl or custom from the node. |
Output CDL | string |
Define the invert CDL to apply before output. |
Output CDL Filepath | string |
Define the path of file. |
Output Slope | double[3] |
Output CDL Slope |
Output Offset | double[3] |
Output CDL Offset |
Output Power | double[3] |
Output CDL Power |
Output Saturation | double |
Output CDL Saturation |