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  • Category: /Texture/Utility
  • Default object name: gradient

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Map a color ramp to an input parameter.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Mode long Set the input parameter mode for the gradient: Incidence uses the ray/surface angle, Slope uses the surface, Y-axis angle, Input uses a texturable color.
Input double Define a texturable input color when Mode is set to Input.
Uv Slot reference (UvSlot) Define which UV slot is used when Mode is set to UV.
Incidence Locator reference (SceneItem) Define an object to use instead of camera rays to compute the angle when Mode is set to Incidence.
Output curve[4] The Ramp that will be mapped to the input parameter.