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TextureIncidence

Incidence#

(TextureIncidence)

  • Category: /Texture/Utility
  • Default object name: incidence

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Description#

Map a color based on ray incidence angle to the surface.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Front double[3] Mapped color when the angle between the ray and the surface is 0
Rim double[3] Mapped color when the angle between the ray and the surface is 90
Normal Input double Override the shading normal by the one given as input. The value controls the blending with the original normal.
Locator reference (SceneItem) Define an object to use instead of the ray to compute the angle.
Exponent double Mapping falloff exponent. 100% is linear, 200% is quadratic, 300% is cubic...