Incidence#
(TextureIncidence)
- Category:
/Texture/Utility
- Default object name:
incidence
Description#
Map a color based on ray incidence angle to the surface.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Front | double[3] |
Mapped color when the angle between the ray and the surface is 0 |
Rim | double[3] |
Mapped color when the angle between the ray and the surface is 90 |
Normal Input | double |
Override the shading normal by the one given as input. The value controls the blending with the original normal. |
Locator | reference (SceneItem ) |
Define an object to use instead of the ray to compute the angle. |
Exponent | double |
Mapping falloff exponent. 100% is linear, 200% is quadratic, 300% is cubic... |