Invert#
(TextureInvert)
- Category:
/Texture/Math
- Default object name:
invert
Description#
Invert the input color.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[3] |
The color to be inverted. |
High Value | double[3] |
Define the value used for inverting the input RGB channels. |
High Alpha | double[3] |
Define the value used for inverting the input alpha channel. |
Affect Alpha | bool |
If checked, invert the alpha channel also. |