Normal Map#
(TextureNormalMap)
- Category:
/Texture/Normal
- Default object name:
normal_map
Description#
Compute a normal map.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[3] |
Input color from which is computed the normal. |
Normal Mode | long |
Define which geometric normal to use to compute the bump. |
Space Mode | long |
Define how the normal map has to be interpreted. In tangent space mode, the map defines the normal locally on the surface of objects. In object space mode, the map defines the absolute coordinates of the normals inside the object space. |