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Normal Map#


  • Category: /Texture/Normal
  • Default object name: normal_map

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Compute a normal map.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input double[3] Input color from which is computed the normal.
Normal Mode long Define which geometric normal to use to compute the bump.
Space Mode long Define how the normal map has to be interpreted. In tangent space mode, the map defines the normal locally on the surface of objects. In object space mode, the map defines the absolute coordinates of the normals inside the object space.