Premult#
(TexturePremult)
- Category:
/Texture/Color
- Default object name:
premult
Description#
Premultiply the RGB channel with the alpha
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[4] |
Define the input. |