Ray Switch#
(TextureRaySwitch)
- Category:
/Texture/Utility
- Default object name:
ray_switch
Description#
Switch texture according to the ray type.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Camera | double[3] |
Define the color visible by cameras. |
Shadow | double[3] |
Define the color visible by shadows. |
Gi | double[3] |
Define the color visible by global illumination. |
Reflection | double[3] |
Define the color visible by reflections. |
Refraction | double[3] |
Define the color visible by refractions. |
Sss | double[3] |
Define the color visible by sub surface scattering. |
Previz | double[3] |
Define the color visible in previz mode. |