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TextureRaySwitch

Ray Switch#

(TextureRaySwitch)

  • Category: /Texture/Utility
  • Default object name: ray_switch

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Description#

Switch texture according to the ray type.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Camera double[3] Define the color visible by cameras.
Shadow double[3] Define the color visible by shadows.
Gi double[3] Define the color visible by global illumination.
Reflection double[3] Define the color visible by reflections.
Refraction double[3] Define the color visible by refractions.
Sss double[3] Define the color visible by sub surface scattering.
Previz double[3] Define the color visible in previz mode.