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  • Category: /Texture/Utility
  • Default object name: texture_scope

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Defines a 3D gradient with an inside region transitioning to an outside region, expressed a set of simple geometric shapes, aka scopes.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Inside Color double[3] Inside region color.
Outside Color double[3] Outside region color.
Dimensions long Dimension(s) on which the gradient is applied.
Mode long Mode used to combine the scopes in the set below.
Scopes reference (Scope) Set of scopes (or groups of scopes) to combine.