Side Switch#
(TextureSideSwitch)
- Category:
Texture/Utility
- Default object name:
side_switch
Description#
Provides a switch between different values depending on the incoming ray and the geometric normal of the surface.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Front Color | double[3] |
Color returned if the original geometric normal and the incoming ray are on the same side. |
Back Color | double[3] |
Color returned if the original geometric normal and the incoming ray are on different sides. |