Triplanar#
(TextureTriplanar)
- Category:
/Texture/Utility
- Default object name:
triplanar
Description#
Tri Planar Texture Mapping.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Object Space | long |
Set the space in which the object must be considered when computing the projection. |
Reference Positions | string |
Set the name of the property that contains reference positions of the geometry that have to be used when computing projections. |
Reference Normals | string |
Set the name of the property that contains reference normals of the geometry that have to be used when computing projections. |
Rotate | double[3] |
Set the XYZ rotation of the item. |
Rotation Order | long |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
Force Planar Projection | bool |
When enabled, planar projection is computed for each axis and overrides the projection of each texture. |
Right | double[3] |
Define the texture projected on the X axis |
Left | double[3] |
Define the texture projected on the -X axis |
Top | double[3] |
Define the texture projected on the Y axis |
Bottom | double[3] |
Define the texture projected on the -Y axis |
Front | double[3] |
Define the texture projected on the Z axis |
Back | double[3] |
Define the texture projected on the -Z axis |
Blend | double |
Control the blend between all the projections. |