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TextureTriplanar

Triplanar#

(TextureTriplanar)

  • Category: /Texture/Utility
  • Default object name: triplanar

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Description#

Tri Planar Texture Mapping.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Object Space long Set the space in which the object must be considered when computing the projection.
Reference Positions string Set the name of the property that contains reference positions of the geometry that have to be used when computing projections.
Reference Normals string Set the name of the property that contains reference normals of the geometry that have to be used when computing projections.
Rotate double[3] Set the XYZ rotation of the item.
Rotation Order long Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
Force Planar Projection bool When enabled, planar projection is computed for each axis and overrides the projection of each texture.
Right double[3] Define the texture projected on the X axis
Left double[3] Define the texture projected on the -X axis
Top double[3] Define the texture projected on the Y axis
Bottom double[3] Define the texture projected on the -Y axis
Front double[3] Define the texture projected on the Z axis
Back double[3] Define the texture projected on the -Z axis
Blend double Control the blend between all the projections.